// A BUILDER STUDIO · EST. 2026
MANISTUDIOS.

We craft small, addictive web games and the tools communities actually run on. Six years inside the room taught us what they actually need. Now we ship it.

SCROLL
ON THE WORKBENCHGame 02vertical run-and-gun
OUT IN THE WILDTIMBERfirst ship, still chopping
QUEUED UPnotebooks fill faster than we ship
SHIP CYCLE2 to 6weeks, brief to launch
// THE STORY

Six years
in the room.

We've been on the receiving end of "build for the community" decks. Now we build the things those decks always missed.

CH.01 · TOOLS

Whatever the room needs.

GM bots, Telegram scanners, AI customer service for tired mods, data extraction, sentiment digests, weird automations nobody else will build. If a community is running on duct tape, we replace the duct tape.

GM botsTG scannersAI customer serviceData extractionCrazy ideas welcome
CH.02 · GAMES

Small, addictive, web.

The kind of game you open on a tea break and close 40 minutes later wondering where the time went. Browser-first. One-more-run loops. Polished until it clicks.

One-more-runBrowser-firstBrowser-nativeShip every 2 to 6 weeks
SHIP 01 · $TIMBROUT IN THE WILD

TIMBER

$TIMBR · arena · BNB chain

Tap. Chop. Survive. Climb.

Tap left or right to chop. Dodge falling branches. The longer you last, the further you climb the leaderboard, and the more heat you bring with you.

Players1,247
Built in14d
PlatformFOREST
// WHAT'S COMING

Three games.
Two to four months.

More details when they're ready to be played, not pitched.

GAME 02 · SCORE CHASER

A vertical
run-and-gun.

Synthwave jungle. Climb until you can't.

GAME 03 · BUILD CHASER

A top-down
arena.

Pick your build. Hold the line.

GAME 04 · MASTERY CHASER

A boss rush
for speedrunners.

Five bosses. One run. No mercy.

// PROCESS

Four steps.
No theatre.

The shortest path from "good idea" to "out in the wild". Most briefs land between 2 and 6 weeks.

01

Listen

I've been on the receiving end of enough briefs. Tell me what the room actually wants. We figure out together if it's worth shipping.

02

Sketch

Within a week: a playable sketch or a working tool stub. Wrong shape is cheap here, expensive later.

03

Ship

2 to 6 week cycles. Public progress. The community plays it before the world does.

04

Stay

I don't ghost. Tuning, leaderboard ops, follow-ups, whatever the community asks for once it's live. Same person who shipped it, still in the chat.

// BRIEF US

Got a sharp thing
to put in the world?
DM @sh1nz0u

· MANI STUDIOS · BUILT IN THE ROOM ·